![]() ![]() Once the asset.dat and english.dat are edited and the Unity.3d file is in the same folder go back into the asset.dat file and make sure at the bottom you have Exclude_From_Master_Bundle if the folder will be in a folder that uses master bundles (which in this case it does). Remove the GUID and the ID (don’t forget the ID that’s in the crafting recipe) (also make sure you are editing the copied version and not the original). Paste the copied files (asset.dat and english.dat) into the folder of your clothing item. Now open up an existing item (the same one as your clothing) and copy the asset.dat and english.dat. ![]() ![]() This particular mod adds the eponymous power. ![]() Then click export and save it to the newly created folder in the Unturned files. Unturned mods inspired by the Fallout series are fairly commonplace, but each one adds something different and exciting to the Unturned formula. Move the folder with the name of your clothing item (which should have the texture, material etc) on the “main page” where the “Assets” and “Bundler” folders are located.Ĭlick the folder of the clothing item you want to export and then click grab on the Bundler Tool Window. If haven’t done already create a folder within the Unturned files (Unturned>Bundles>Items>corresponding item folder).Įxport the Unity.3d file to the folder that was just newly created. ![]()
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